Two players. One keyboard. No stalling.

A local Pong where the paddles move in two axes, not one. You can push forward to meet the ball early — but every unit you gain up the court is a unit of goal you left open.

Controls

Player One — W A S D Player Two — Arrow keys

Pick your rules

Best of 1, 3, 5 or 7, or a timed match of 15 to 60 seconds. If a timed match ends level, the ball decides: whichever half it's in when the clock stops concedes.

The shot clock

Every round runs a 20-second countdown. Let it empty and whoever has the ball on their side concedes an automatic goal. There's no safe rally — only a rally you're winning.

The ball doesn't get tired

It speeds up every few bounces and never slows back down. A rally that starts comfortable ends as a blur.

Built for a game development course. Assets courtesy of Kenney.

GitHub repository Skong.

Published 6 days ago
StatusReleased
PlatformsHTML5
AuthorIgnosuke
GenreSports
Made withUnity
Tags2D, Local multiplayer, pong
Average sessionA few minutes
InputsKeyboard
MultiplayerLocal multiplayer
Player count2
LinksGitHub
ContentNo generative AI was used

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