Skong
Two players. One keyboard. No stalling.
A local Pong where the paddles move in two axes, not one. You can push forward to meet the ball early — but every unit you gain up the court is a unit of goal you left open.
Controls
Player One — W A S D Player Two — Arrow keys
Pick your rules
Best of 1, 3, 5 or 7, or a timed match of 15 to 60 seconds. If a timed match ends level, the ball decides: whichever half it's in when the clock stops concedes.
The shot clock
Every round runs a 20-second countdown. Let it empty and whoever has the ball on their side concedes an automatic goal. There's no safe rally — only a rally you're winning.
The ball doesn't get tired
It speeds up every few bounces and never slows back down. A rally that starts comfortable ends as a blur.
Built for a game development course. Assets courtesy of Kenney.
GitHub repository Skong.
| Published | 6 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Ignosuke |
| Genre | Sports |
| Made with | Unity |
| Tags | 2D, Local multiplayer, pong |
| Average session | A few minutes |
| Inputs | Keyboard |
| Multiplayer | Local multiplayer |
| Player count | 2 |
| Links | GitHub |
| Content | No generative AI was used |

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